vue使用canvas手写输入识别中文
效果图:
前言:
最近做一个室外大屏项目,系统上的输入法使用不方便,客户要求做一个嵌入web网页的手写输入法。
核心:
后端接口api:使用 QQ输入法手写接口
https://handwriting.shuru.qq.com/cloud/cgi-bin/cloud_hw_pub.wsgi
参数
说明
类型
默认值
注:此接口通过其他大佬文章获知,原文在此,本人未能查到官方文档相关地址,如果有大佬知晓还请留言告知,感谢!
思路:
(1)创建一个canvas绘图区域
// template <div class="canvas-container"> <canvas ref="canvas" width="300" height="200">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> // scss .canvas-container { background: #fafafa; canvas { background: #fff; border: 1px solid #000; } }
(2)获取初始横纵坐标
data() { return { initX: 0, // 初始横坐标 initY: 0, // 初始纵坐标 } }, mounted() { this.initBound() }, methods: { // 初始化canvas位置 initBound() { let bound = this.$refs.canvas.getBoundingClientRect() this.initX = bound.x this.initY = bound.y } }
(3)添加鼠标点击事件、移动事件、松开事件
// template <div class="canvas-container"> <canvas ref="canvas" width="300" height="200" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> // script data() { return { // ... lastX: 0, // 上一个横坐标 lastY: 0, // 上一个纵坐标 isHandWrite: false, // 是否开始手写 pointsXY: [], // 单笔画 allPointsXY: [], // 全部笔画 } }, methods: { onMouseDown(e) { this.pointsXY = [] let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.lastX = cx this.lastY = cy this.pointsXY.push(cx) this.pointsXY.push(cy) this.isHandWrite = true }, onMouseMove(e) { if (this.isHandWrite) { let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.pointsXY.push(cx - this.lastX) this.pointsXY.push(cy - this.lastY) // 获取2d上下文对象 let ctx = this.$refs.canvas.getContext('2d') // 新建一条路径 ctx.beginPath() ctx.strokeStyle = '#000' ctx.fillStyle = '#000' ctx.lineWidth = 8 ctx.lineCap = 'round' ctx.moveTo(this.lastX, this.lastY) ctx.lineTo(cx, cy) ctx.stroke() this.lastX = cx this.lastY = cy } }, onMouseUp(e) { if (this.isHandWrite) { this.isHandWrite = false this.allPointsXY.push(this.pointsXY.join(',')) this.queryText() // 识别文字 } }, }
(4)添加识别文字接口以及jsonp回调函数,跨域请求使用了 vue-jsonp ,具体用法可参vue中jsonp的使用方法
// script data() { return { // ... write_result: [], // 返回相近字 } }, mounted() { // ... let _this = this // 添加jsonp回调函数, qq输入法特定 window['QQShuru'] = { HWPanel: { ajax_callback: function (res) { _this.write_result = res.cand }, }, } }, methods: { queryText() { let track_str = this.allPointsXY.join(',eb,') this.$jsonp( `https://handwriting.shuru.qq.com/cloud/cgi-bin/cloud_hw_pub.wsgi?track_str=${track_str}&cmd=0` ).catch(err => { console.log(err) }) }, }
(5)最后再加个清除画布的重写按钮
// template <div> <button @click="onReload">重写</button> </div> // script onReload() { if (!this.$refs.canvas) return this.pointsXY = [] this.allPointsXY = [] let ctx = this.$refs.canvas.getContext('2d') ctx.clearRect(0, 0, 300, 200) }
全部代码如下:
<template> <div id="app"> <div class="canvas-container"> <canvas ref="canvas" width="300" height="200" @mousedown="onMouseDown" @mousemove="onMouseMove" @mouseup="onMouseUp">你的浏览器不支持 canvas,请升级你的浏览器。</canvas> </div> <div>[{{ lastX + ', ' + lastY }}]</div> <div> <button @click="onReload">重写</button> </div> <div>返回相近字:{{ write_result }}</div> </div> </template> <script> export default { name: 'App', data() { return { initX: 0, // 初始横坐标 initY: 0, // 初始纵坐标 lastX: 0, // 上一个横坐标 lastY: 0, // 上一个纵坐标 isHandWrite: false, // 是否开始手写 pointsXY: [], // 单笔画 allPointsXY: [], // 全部笔画 write_result: [], // 返回相近字 } }, mounted() { this.initBound() let _this = this // 添加jsonp回调函数, qq输入法特定 window['QQShuru'] = { HWPanel: { ajax_callback: function (res) { _this.write_result = res.cand }, }, } }, methods: { // 初始化canvas位置 initBound() { let bound = this.$refs.canvas.getBoundingClientRect() this.initX = bound.x this.initY = bound.y }, onMouseDown(e) { console.log('onDown', e) this.pointsXY = [] let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.lastX = cx this.lastY = cy this.pointsXY.push(cx) this.pointsXY.push(cy) this.isHandWrite = true }, onMouseMove(e) { if (this.isHandWrite) { let cx = e.clientX - this.initX let cy = e.clientY - this.initY this.pointsXY.push(cx - this.lastX) this.pointsXY.push(cy - this.lastY) // 获取2d上下文对象 let ctx = this.$refs.canvas.getContext('2d') // 新建一条路径 ctx.beginPath() ctx.strokeStyle = '#000' ctx.fillStyle = '#000' ctx.lineWidth = 8 ctx.lineCap = 'round' ctx.moveTo(this.lastX, this.lastY) ctx.lineTo(cx, cy) ctx.stroke() this.lastX = cx this.lastY = cy } }, onMouseUp(e) { if (this.isHandWrite) { this.isHandWrite = false this.allPointsXY.push(this.pointsXY.join(',')) this.queryText() } }, // 识别文字 queryText() { let track_str = this.allPointsXY.join(',eb,') this.$jsonp( `https://handwriting.shuru.qq.com/cloud/cgi-bin/cloud_hw_pub.wsgi?track_str=${track_str}&cmd=0` ).catch(err => { console.log(err) }) }, onReload() { if (!this.$refs.canvas) return this.pointsXY = [] this.allPointsXY = [] let ctx = this.$refs.canvas.getContext('2d') ctx.clearRect(0, 0, 300, 200) }, }, } </script> <style lang="scss"> #app { font-family: Avenir, Helvetica, Arial, sans-serif; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; text-align: center; color: #2c3e50; .canvas-container { background: #fafafa; canvas { background: #fff; border: 1px solid #000; } } } </style>
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