Vue+Openlayer使用modify修改要素的完整代码
Vue+Openlayer使用modify修改要素,具体内容如下所示:
import { Modify } from "ol/interaction";
- 可自动捕捉
- 可修改点、线、面。不用自己声明要修改的要素类型
直接修改要素
核心代码:
// 修改要素核心代码 modifyFeature() { this.modify = new Modify({ source: this.lineStringLayer.getSource(), }); this.map.addInteraction(this.modify); },
完整代码:
<template> <div id="map" style="height: 100vh; width: 100vw"></div> </template> <script> import "ol/ol.css"; import { Map, View, Feature } from "ol"; import { OSM, Vector as VectorSource } from "ol/source"; import { Vector as VectorLayer, Tile as TileLayer } from "ol/layer"; import { Point, LineString, Polygon } from "ol/geom"; import { Modify } from "ol/interaction"; export default { data() { return { map: {}, lineStringLayer: {}, modify: {}, }; }, created() {}, mounted() { this.initMap(); this.addLayer(); this.modifyFeature(); }, computed: {}, methods: { initMap() { this.map = new Map({ target: "map", layers: [ new TileLayer({ source: new OSM(), }), ], view: new View({ projection: "EPSG:4326", center: [104.2979180563, 30.528298024], zoom: 18, }), }); }, addLayer() { this.lineStringLayer = new VectorLayer({ source: new VectorSource(), }); this.lineStringLayer.getSource().addFeature( new Feature({ geometry: new LineString([ [104.2979180563, 30.528298024], [104.2987389704, 30.527798338], ]), }) ); this.map.addLayer(this.lineStringLayer); }, // 修改要素核心代码 modifyFeature() { this.modify = new Modify({ source: this.lineStringLayer.getSource(), //这里要用source }); this.map.addInteraction(this.modify); }, }, }; </script>
此外,可通过this.modify.setActive(false)来禁用modify对象,this.modify.getActive()获取激活状态
先选中要素,再修改要素
核心代码:
注意:这里一定要用features属性,不要用source!!!!
modifyFeature() { this.modify = new Modify({ //注意:这里一定要用features属性,不要用source!!!! features: this.select.getFeatures(), }); this.map.addInteraction(this.modify); },
完整代码:
<template> <div id="map" style="height: 100vh; width: 100vw"></div> </template> <script> import "ol/ol.css"; import { Map, View, Feature } from "ol"; import { OSM, Vector as VectorSource, XYZ } from "ol/source"; import { Vector as VectorLayer, Tile as TileLayer } from "ol/layer"; import Select from "ol/interaction/Select"; import { Point, LineString, Polygon } from "ol/geom"; import { Modify } from "ol/interaction"; export default { data() { return { map: {}, lineStringLayer: {}, draw: {}, modify: {}, select: {}, }; }, created() {}, mounted() { this.initMap(); this.pointerMove(); this.addLayer(); this.selectFeature(); this.modifyFeature(); }, computed: {}, methods: { initMap() { this.map = new Map({ target: "map", layers: [ new TileLayer({ source: new OSM(), }), ], view: new View({ projection: "EPSG:4326", center: [104.2979180563, 30.528298024], zoom: 18, }), }); }, pointerMove() { this.map.on("pointermove", (e) => { const isHover = this.map.hasFeatureAtPixel(e.pixel); this.map.getTargetElement().style.cursor = isHover ? "pointer" : ""; }); }, addLayer() { this.lineStringLayer = new VectorLayer({ source: new VectorSource(), }); this.lineStringLayer.getSource().addFeature( new Feature({ geometry: new LineString([ [104.2979180563, 30.528298024], [104.2987389704, 30.527798338], ]), }) ); this.map.addLayer(this.lineStringLayer); }, selectFeature() { this.select = new Select(); this.map.addInteraction(this.select); }, modifyFeature() { this.modify = new Modify({ //注意:这里一定要用features属性,不要用source!!!! features: this.select.getFeatures(), }); this.map.addInteraction(this.modify); }, }, }; </script>
ps:Openlayers修改矢量要素
将以下代码放到demo下examples中即可运行
<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"> <meta name="apple-mobile-web-app-capable" content="yes"> <title>Modify Feature</title> <link rel="stylesheet" href="../theme/default/style.css" rel="external nofollow" rel="external nofollow" type="text/css"> <link rel="stylesheet" href="style.css" rel="external nofollow" rel="external nofollow" type="text/css"> <style type="text/css"> </style> <script src="../lib/OpenLayers.js"></script> <script type="text/javascript"> var map, vectors, controls; function init(){ map = new OpenLayers.Map('map'); var wms = new OpenLayers.Layer.WMS( "OpenLayers WMS", "http://vmap0.tiles.osgeo.org/wms/vmap0?", {layers: 'basic'}); OpenLayers.Feature.Vector.style['default']['strokeWidth'] = '2'; vectors = new OpenLaye【文章出处:外国服务器】rs.Layer.Vector("Vector Layer"); var geometry = OpenLayers.Geometry.fromWKT( 'POLYGON((110 20,120 20,120 10,110 10,110 20),(112 17,118 18,118 16,112 15,112 17))' ); vectors.addFeatures([new OpenLayers.Feature.Vector(geometry)]); map.addLayers([wms, vectors]); //画图形 controls = new OpenLayers.Control.DrawFeature(vectors, OpenLayers.Handler.Polygon); map.addControl(controls); controls.activate(); map.setCenter(new OpenLayers.LonLat(110, 20), 3); } function update() { // 修改 controls.deactivate(); controls = new OpenLayers.Control.ModifyFeature(vectors); map.addControl(controls); controls.activate(); } function deactivate(){ controls.deactivate(); } </script> </head> <body onload="init()"> <div id="map" class="smallmap"></div> <div><input type = "button" value = "修改" onclick = "update()"/> <input type = "button" value = "取消" onclick = "deactivate()"/> </div> </body> </html>
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