使用C#程序验证系统登录用户与目录权限
Windows用户类型:Administrator、Guest、自定义用户等;文件的权限不外乎:Read、Write、Modify、Remove等等,其中拥有所有权限的字符叫做FullControl。
C#当前程序用户路径权限验证
/// <summary> /// 是否拥有程序数据路径权限 /// </summary> private static bool HasProgramDataRights=false; public static bool IsAdministrator() { System.Security.Principal.WindowsIdentity identity = System.Security.Principal.WindowsIdentity.GetCurrent(); System.Security.Principal.WindowsPrincipal principal = new System.Security.Principal.WindowsPrincipal(identity); return principal.IsInRole(System.Security.Principal.WindowsBuiltInRole.Administrator); } /// <summary> /// 读取系统程序数据路径权限&判断是否可以使用临时目录进行保存操作 /// </summary> /// <param name="path"></param> public void ReadProgramDataRights(string path) { // 通过判定文件的权限来控制路径 System.Security.AccessControl.DirectorySecurity dirSec = new System.IO.DirectoryInfo(path).GetAccessControl(); System.Security.AccessControl.AuthorizationRuleCollection rules = dirSec.GetAccessRules(true, true, typeof(System.Security.Principal.NTAccount)); foreach (System.Security.AccessControl.FileSystemAccessRule rule in rules) { Console.WriteLine(path + "文件目录权限字符:" + rule.FileSystemRights); // 判定文件是否具有FullControl或Write权限 if (rule.FileSystemRights.ToString().Equals("FullControl") || rule.FileSystemRights.ToString().Equals("Write")) { HasProgramDataRights = true; break; } } // 为IE保护模式创建临时保存路径 if (HasProgramDataRights) { // 创建操作路径 string recordTemp = FileHelp.GetAppDataLocalLow() + "\\CvNetVideo\\Record\\"; string screenshotTemp = FileHelp.GetAppDataLocalLow() + "\\CvNetVideo\\Screenshot\\"; string recordDst = FileHelp.GetCommonApplicationData() + "\\CvNetVideo\\Record\\"; string screenshotDst = FileHelp.GetCommonApplicationData() + "\\CvNetVideo\\Screenshot\\"; Directory.CreateDirectory(recordTemp); Directory.CreateDirectory(screenshotTemp); Directory.CreateDirectory(recordDst); Directory.CreateDirectory(screenshotDst); } }
C#文件操作工具类
public class FileHelp { public enum GetDirectoryType { ByAppDomain, ByAssembly } public static string GetCurrentDirectory(GetDirectoryType type = GetDirectoryType.ByAppDomain) { switch (type) { case GetDirectoryType.ByAppDomain: return AppDomain.CurrentDomain.BaseDirectory; case GetDirectoryType.ByAssembly: return Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location); default: return AppDomain.CurrentDomain.BaseDirectory; } } public static string GetCurrentDirectoryByAssembly() { return GetCurrentDirectory(GetDirectoryType.ByAssembly); } /// <summary> ///程序数据路径- C:\ProgramData /// </summary> /// <returns></returns> public static string GetCommonApplicationData() { return Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData); } /// <summary> /// 用户数据路径 /// </summary> /// <returns></returns> public static string GetApplicationData() { return Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); } /// <summary> /// 用户数据本地路径 /// </summary> /// <returns></returns> public static string GetLocalApplicationData() { return Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); } /// <summary> /// 用户路径 /// </summary> /// <returns></returns> public static string GetUserProfile() { return Environment.GetFolderPath(Environment.SpecialFolder.UserProfile); } /// <summary> /// 用户的图片路径 /// </summary> /// <returns></returns> public static string GetMyPictures() { return Environment.GetFolderPath(Environment.SpecialFolder.MyPictures); } /// <summary> /// 用户的视频路径 /// </summary> /// <returns></returns> public static string GetMyVideos() { return Environment.GetFolderPath(Environment.SpecialFolder.MyVideos); } /// <summary> /// 用户的文档路径 /// </summary> /// <returns></returns> public static string GetMyDocuments() { return Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); } /// <summary> /// IE保护模式下的低权限操作路径(Temporary Internet Files/Low) /// </summary> /// <returns></returns> public static string GetTemporaryInternetFiles() { return GetLocalApplicationData()+ "\\Microsoft\\Windows\\Temporary Internet Files\\Low"; } /// <summary> /// IE保护模式下的低权限操作路径(%userprofile%/AppData/LocalLow) /// </summary> /// <returns></returns> public static string GetAppDataLocalLow() { return GetUserProfile() + "\\AppData\\LocalLow"; } /// <summary> /// 获取系统字体文件路径 /// </summary> /// <returns></returns> public static string GetFonts() { return Environment.GetFolderPath(Environment.SpecialFolder.Fonts); } /// <summary> /// 二进制文件读取 /// </summary> /// <param name="FileUrl">文件路径</param> /// <returns></returns> public static byte[] BinaryRead(string FileUrl) { List<byte> lst = new List<byte>(); try { //文件路径 String filename = FileUrl; //打开文件 FileStream FStream; if (File.Exists(filename)) { FStream = new FileStream(filename, FileMode.Open); } else { return null; } int BufferSize = 1048576; //每次读取的字节数 每次读取1MB byte[] Buffer = new byte[BufferSize]; long FileLength = FStream.Length;//文件流的长度 int ReadCount = (int)(FileLength / BufferSize) + 1; //需要对文件读取的次数 //数据读取 BinaryReader BWrite = new BinaryReader(FStream); //br.BaseStream.Seek(0, SeekOrigin.Begin); //while (br.BaseStream.Position < br.BaseStream.Length){} for (int a = 0; a < ReadCount; a++) { Buffer = BWrite.ReadBytes(BufferSize); lst.AddRange(Buffer); } BWrite.Close(); BWrite.Close(); return lst.ToArray(); } catch (System.Exception ex) { Log.WriteLog4Ex("FileHelp.BinaryRead", ex); return null; } } /// <summary> /// 二进制文件写入 /// </summary> /// <param name="Bts"></param> /// <param name="DirectoryUrl">文件目录路径</param> /// <param name="FileName">文件名称</param> /// <returns></ret【本文转自:韩国站群服务器 欢迎转载】urns> public static bool BinaryWrite(byte[] Bts, string DirectoryUrl, string FileName) { try { //文件路径 string Filepath = DirectoryUrl + "\\" + FileName; //目录创建 if (!Directory.Exists(DirectoryUrl)) Directory.CreateDirectory(DirectoryUrl); //文件创建 FileStream FStream; if (File.Exists(Filepath)) { FStream = new FileStream(Filepath, FileMode.Append); } else { FStream = new FileStream(Filepath, FileMode.Create); } //数据写入 BinaryWriter BWrite = new BinaryWriter(FStream); BWrite.Write(Bts); BWrite.Close(); FStream.Close(); return true; } catch (System.Exception ex) { Log.WriteLog4Ex("FileHelp.BinaryWrite", ex); return false; } } /// <summary> /// 二进制文件删除 /// </summary> /// <param name="FileUrl">文件路径</param> public static void FileDelete(string FileUrl) { try { //文件路径 String filename = FileUrl; //删除文件 if (File.Exists(filename)) { File.Delete(filename); } } catch (System.Exception ex) { Log.WriteLog4Ex("FileHelp.FileDelete", ex); } } }
注:如果您是开发OCX遇到路径问题请使用工具类中IE保护模式下的低权限路径。
补充知识:C#修改文件或文件夹的权限,为指定用户、用户组添加完全控制权限
写在前面
在windows系统中,c盘中的目录权限比较高,有时制作安装包的时候,默认的安装路径就是在c盘,但对运行可执行文件,有时候需要为其添加完全控制权限,或者读写权限。这里将当时的解决方案记录一下。
代码实现
在C盘添加一个文件夹,并在文件夹内部,新建一个文本文件,如图所示:
该文件夹下,新建一个文本文件,如图所示:
为文件添加完全控制权限:
/// <summary> /// 为文件添加users,everyone用户组的完全控制权限 /// </summary> /// <param name="filePath"></param> static void AddSecurityControll2File(string filePath) { //获取文件信息 FileInfo fileInfo = new FileInfo(filePath); //获得该文件的访问权限 System.Security.AccessControl.FileSecurity fileSecurity = fileInfo.GetAccessControl(); //添加ereryone用户组的访问权限规则 完全控制权限 fileSecurity.AddAccessRule(new FileSystemAccessRule("Everyone", FileSystemRights.FullControl, AccessControlType.Allow)); //添加Users用户组的访问权限规则 完全控制权限 fileSecurity.AddAccessRule(new FileSystemAccessRule("Users", FileSystemRights.FullControl, AccessControlType.Allow)); //设置访问权限 fileInfo.SetAccessControl(fileSecurity); }
为文件夹添加完全控制权限
/// <summary> ///为文件夹添加users,everyone用户组的完全控制权限 /// </summary> /// <param name="dirPath"></param> static void AddSecurityControll2Folder(string dirPath) { //获取文件夹信息 DirectoryInfo dir = new DirectoryInfo(dirPath); //获得该文件夹的所有访问权限 System.Security.AccessControl.DirectorySecurity dirSecurity = dir.GetAccessControl(AccessControlSections.All); //设定文件ACL继承 InheritanceFlags inherits = InheritanceFlags.ContainerInherit | InheritanceFlags.ObjectInherit; //添加ereryone用户组的访问权限规则 完全控制权限 FileSystemAccessRule everyoneFileSystemAccessRule = new FileSystemAccessRule("Everyone", FileSystemRights.FullControl, inherits, PropagationFlags.None, AccessControlType.Allow); //添加Users用户组的访问权限规则 完全控制权限 FileSystemAccessRule usersFileSystemAccessRule = new FileSystemAccessRule("Users", FileSystemRights.FullControl, inherits, PropagationFlags.None, AccessControlType.Allow); bool isModified = false; dirSecurity.ModifyAccessRule(AccessControlModification.Add, everyoneFileSystemAccessRule, out isModified); dirSecurity.ModifyAccessRule(AccessControlModification.Add, usersFileSystemAccessRule, out isModified); //设置访问权限 dir.SetAccessControl(dirSecurity); }
总结
在操作文件的时候,还是比较简单的,不过文件夹就比较复杂了,牵扯到是否要继承的问题。
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