C#窗体程序实现全屏及取消全屏步骤

编辑: admin 分类: c#语言 发布时间: 2022-01-18 来源:互联网

由于项目需要,需要用vs窗体程序实现播放视频的窗口的全屏和取消全屏。

具体实现界面如图:

这是初始状态,视频框的右上角就是控制全屏的按钮

这是全屏后的状态,此时全屏按钮变成了取消全屏的样式

注:为了界面的美观我的全屏并没有把左边的那些控件也盖住,但是是可以设置的,下边代码部分我会进行讲解。

1、首先说明一下我所用的控件及我的项目中控件的名称,以便大家理解。

显示视频的黑框是一个picturebox即代码中的VideoPlayWnd,全屏/取消全屏是一个button即代码中的button4

2、具体代码如下:

全屏和取消全屏是一个按钮即button4

private Int16 zoom = -1;//用来控制点击此button4的时候,是需要全屏还是取消全屏
 //视频窗口的缩放代码
  private void button4_Click(object sender, EventArgs e)
  {
   if(zoom<0)
   {
    float w = this.Width - 210; //为了保证左边的控件不被挡上减了一个210
    float h = this.Height - 50;//为了底下的按钮不被挡上,因为还要用到,因此减了50
    this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(w, h));//重新部署视频框即这个picturebox空间的长宽
    VideoPlayWnd.Location = new System.Drawing.Point(210, 0);//视频框的左上角坐标,会发现与我上边减去的210一致(大家肯定都理解为什么我就不说了)
    button4.Location = new System.Drawing.Point(795, 0);//不能只有picturebox变了,这个button的位置也要保证和视频框同步,所以需要重设坐标
    // button4.BackgroundImage = Image.FromFile(@"E:\lwj\addpersoninfo\addpersoninfo\Resources\退出全屏.png");//绝对路径(这是我测试的时候用的)
    button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"退出全屏.png");//AppDomain.CurrentDomain.BaseDirectory语句可以获取到你当前项目的bin目录,所以需要把图片放到对应目录下
    zoom = 1;//全屏之后,再点击需要取消全屏,因此要改变zoom的值
   }
   else
   { //以下为取消全屏,即还原自己的视频框和按钮,具体操作类似全屏,就不细致注释了
    VideoPlayWnd.Location = new System.Drawing.Point(495, 360);
    this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(323, 271));
    button4.Location = new System.Drawing.Point(795, 360);
    button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"全屏.png");
    zoom = -1;//取消全屏后再点击就要进行全屏,因此继续设为-1(保证小于0,以满足全屏操作的if条件)
   }
  }

以上代码中的按钮是给它加了一个全屏样式的背景图片,并在点击时切换背景图片。

补充知识:C# 窗体视频控件进入全屏模式和退出全屏模式

窗体控件进入全屏模式和退出全屏模式,视频播放的时候用到此功能。

工具类代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
 
namespace CvNetVideo.Play
{
 class FullScreenHelper
 {
  bool m_bFullScreen = false;
  IntPtr m_OldWndParent = IntPtr.Zero;
  WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT();
  Control m_control = null;
 
  public FullScreenHelper(Control c)
  {
   m_control = c;
  }
  struct POINT
  {
   int x;
   int y;
  };
  struct RECT
  {
   public int left;
   public int top;
   public int right;
   public int bottom;
  };
  //锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态。锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态
  [DllImport("User32.dll")]
  public static extern bool LockWindowUpdate(IntPtr hWndLock);
 
  //函数来设置弹出式窗口,层叠窗口或子窗口的父窗口。新的窗口与窗口必须属于同一应用程序
  [DllImport("User32.dll")]
  public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
 
  //函数设置指定窗口的显示状态和恢复,最大化,最小化位置。函数功能: 函及原型 
  [DllImport("User32.dll")]
  public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
 
  //函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号
  [DllImport("User32.dll")]
  public static extern bool SetForegroundWindow(IntPtr hWnd);
 
  //该函数返回桌面窗口的句柄。桌面窗口覆盖整个屏幕。桌面窗口是一个要在其上绘制所有的图标和其他窗口的区域
  [DllImport("User32.dll")]
  public static extern IntPtr GetDesktopWindow();
 
  //函数名。该函数返回指定窗口的显示状态以及被恢复的、最大化的和最小化的窗口位置
  [DllImport("User32.dll")]
  public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
 
  //是用于得到被定义的系统数据或者系统配置信息的一个专有名词 
  [DllImport("User32.dll")]
  public static extern int GetSystemMetrics(int nIndex); 
 
  [DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)]
  public static extern IntPtr GetParent(IntPtr hWnd);
  [DllImport("user32.dll", CharSet = CharSet.Auto)]
  public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags);
  [DllImport("user32.dll", CharSet = CharSet.Auto)]
  public static extern System.IntPtr GetForegroundWindow();
  [DllImport("user32")]
  public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
  [DllImport("user32.dll")]
  public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p);
   public void FullScreen(bool flag)
  {
   m_bFullScreen = flag;
   if (!m_bFullScreen)
   {
    LockWindowUpdate(m_control.Handle);
    SetParent(m_control.Handle, m_OldWndParent);
    SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);
    SetForegroundWindow(m_OldWndParent);
    LockWindowUpdate(IntPtr.Zero);
   }
   else
   {
    GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);
    int nScreenWidth = GetSystemMetrics(0);
    int nScreenHeight = GetSystemMetrics(1);
    m_OldWndParent = GetParent(m_control.Parent.Handle);
    SetParent(m_control.Handle, GetDesktopWindow());
    WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT();
    wp1.length = (uint)Marshal.SizeOf(wp1);
    wp1.showCmd = 1;
    wp1.rcNormalPosition.left = 0;
    wp1.rcNormalPosition.top = 0;
    wp1.rcNormalPosition.right = nScreenWidth;
    wp1.rcNormalPosition.bottom = nScreenHeight;
    SetWindowPlacement(m_control.Handle, ref wp1);
    SetForegroundWindow(GetDesktopWindow());
    SetForegroundWindow(m_control.Handle);
   }
   m_bFullScreen = !m_bFullScreen;
  }
  struct WINDOWPLACEMENT
  {
   public uint length;
   public uint flags;
   public uint showCmd;
   public POINT ptMinPosition;
   public POINT ptMaxPosition;
   public RECT rcNormalPosition;
  };
 }
}

调用方式

 /// <summary>
  /// 全屏事件
  /// </summary>
  /// <param name="sender"></param>
  /// <param name="e"></param>
  private void UCVideo_DoubleClick(object sender, EventArgs e)
  {
   //全屏设置
   //sdlVideo.SDL_MaximizeWindow();
   fullScreenHelper = new CvNetVideo.Play.FullScreenHelper(this);
   fullScreenHelper.FullScreen(true);
   Console.WriteLine("Entrance FullScreen Mode");
  }
  /// <summary>
  /// 按键弹起事件
  /// </summary>
  private void UCVideo_KeyUp(object sender, KeyEventArgs e)
  {
   // ESC 退出全屏
   if (e.KeyCode == Keys.Escape&& fullScreenHelper!=null)
   {
    fullScreenHelper.FullScreen(false);
    fullScreenHelper = null;
    Console.WriteLine("Exit FullScreen Mode");
   }   
  }

测试效果图

注意:在使用SDL的全屏操作过程中设置是无效的,播放视频过程中不能实现修改。代码如下:

public void SDL_MaximizeWindow()
  {
   Console.WriteLine("设置全屏");
 
   SDL.SDL_MaximizeWindow(screen);
   SDL.SDL_SetWindowFullscreen(screen, SDL.SDL_GetWindowFlags(screen));
   SDL.SDL_ShowWindow(screen);
 
   //int width, height;
    获取最大窗口值
   //SDL2.SDL.SDL_GetWindowMaximumSize(screen, out width, out height);
    设置最大窗口值
   //if (width>0&&height>0)
   //{
   // SDL2.SDL.SDL_SetWindowMaximumSize(screen, width, height);
   // Console.WriteLine("设置全屏......成功!width=" + width + ",height=" + height);
   //}
   //else
   //{
   // Console.WriteLine("设置全屏......失败!width=" + width + ",height=" + height);
   // SDL2.SDL.SDL_SetWindowMaximumSize(screen, w, h);
   //}
  }

工具代码功能改进

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
 
namespace CvNetVideo.Play
{
 /// <summary>
 /// 定义全屏抽象类
 /// </summary>
 public abstract class FullScreenObject
 {
  public abstract void FullScreen(bool flag);
 }
 /// <summary>
 /// 桌面全屏
 /// </summary>
 public unsafe class FullScreenHelper: FullScreenObject
 {
  bool m_bFullScreen = false;
 
  WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT();
 
  UCVideo m_control = null;
 
  public FullScreenHelper(UCVideo control)
  {
   m_control = control;
  }
 
  private IntPtr m_OldWndParent = IntPtr.Zero;
 
  DockStyle old_docker_style;
  int old_left;
  int old_width;
  int old_height;
  int old_top;
 
  public override void FullScreen(bool flag)
  {
   m_bFullScreen = flag;
   if (!m_bFullScreen)
   {
    #region 方式一:窗体容积改变时不能全屏,未能解决IE全屏显示不全问题
    //ShellSDK.LockWindowUpdate(m_control.Handle);
    //ShellSDK.SetParent(m_control.Handle, m_OldWndParent);
    //ShellSDK.SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);
    //ShellSDK.SetForegroundWindow(m_OldWndParent);
    //ShellSDK.LockWindowUpdate(IntPtr.Zero);
    #endregion
 
    #region 方式二:在容器改变时可以实现全屏,未能解决IE全屏显示不全问题
    // 取消全屏设置
    m_control.Dock = old_docker_style;
    m_control.Left = old_left;
    m_control.Top = old_top;
    m_control.Width = old_width;
    m_control.Height = old_height;
    ShellSDK.SetParent(m_control.Handle, m_OldWndParent);
    #endregion
   }
   else
   {
    #region 方式一:窗体容积改变时不能全屏,未能解决IE全屏显示不全问题
    //ShellSDK.GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);
    //int nScreenWidth = ShellSDK.GetSystemMetrics(0);
    //int nScreenHeight = ShellSDK.GetSystemMetrics(1);
    //m_OldWndParent = ShellSDK.GetParent(m_control.Handle);
    //ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow());
    //WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT();
    //wp1.length = (uint)Marshal.SizeOf(wp1);
    //wp1.showCmd = 1;
    //wp1.rcNormalPosition.left = 0;
    //wp1.rcNormalPosition.top = 0;
    //wp1.rcNormalPosition.right = Screen.PrimaryScreen.【本文转自:游戏服务器 转载请保留连接】Bounds.Width/*nScreenWidth*/;
    //wp1.rcNormalPosition.bottom = Screen.PrimaryScreen.WorkingArea.Height/* nScreenHeight*/;
    //ShellSDK.SetWindowPlacement(m_control.Handle, ref wp1);
    //ShellSDK.SetForegroundWindow(ShellSDK.GetDesktopWindow());
    //ShellSDK.SetForegroundWindow(m_control.Handle);
    #endregion
 
    #region 方式二:在容器改变时可以实现全屏,未能解决IE全屏显示不全问题
    // 记录原来的数据
    old_docker_style = m_control.Dock;
    old_left = m_control.Left;
    old_width = m_control.Width;
    old_height = m_control.Height;
    old_top = m_control.Top;
    m_OldWndParent = ShellSDK.GetParent(m_control.Handle);
    // 设置全屏数据
    int nScreenWidth = ShellSDK.GetSystemMetrics(0);
    int nScreenHeight = ShellSDK.GetSystemMetrics(1);
    m_control.Dock = DockStyle.None;
    m_control.Left = 0;
    m_control.Top = 0;
    m_control.Width = nScreenWidth;
    m_control.Height = nScreenHeight;
    ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow());
    ShellSDK.SetWindowPos(m_control.Handle, -1, 0, 0, m_control.Right - m_control.Left, m_control.Bottom - m_control.Top, 0);
    #endregion
   }
   m_bFullScreen = !m_bFullScreen;
  }
 
 }
 
 /// <summary>
 /// 在容器内部全屏
 /// </summary>
 public class FullScreenInContainerHelper : FullScreenObject
 {
  bool m_bFullScreen = false;
 
  Control m_control = null;
 
  public FullScreenInContainerHelper(Control control)
  {
   m_control = control;
  }
 
  private IntPtr m_OldWndParent = IntPtr.Zero;
  private IntPtr m_father_hwnd;
  private RECT m_rect = new RECT();
 
  public override void FullScreen(bool flag)
  {
   m_bFullScreen = flag;
   if (!m_bFullScreen)
   {
    ShellSDK.SetParent(m_control.Handle, m_father_hwnd);
    ShellSDK.SetWindowPos(m_control.Handle, 0, m_rect.left, m_rect.top, m_rect.right - m_rect.left, m_rect.bottom - m_rect.top, 0);
    ShellSDK.SetForegroundWindow(m_father_hwnd);
   }
   else
   {
    m_father_hwnd = ShellSDK.GetParent(m_control.Handle);
    ShellSDK.GetWindowRect(m_control.Handle, out RECT rect);
    POINT pt = new POINT();
    pt.x = rect.left;
    pt.y = rect.top;
    ShellSDK.ScreenToClient(m_father_hwnd, ref pt);
    rect.right = rect.right - rect.left + pt.x;
    rect.bottom = rect.bottom - rect.top + pt.y;
    rect.left = pt.x;
    rect.top = pt.y;
    m_rect = rect;
    ShellSDK.GetWindowRect(m_father_hwnd, out RECT rect_fature);
    ShellSDK.SetWindowPos(m_control.Handle, 0, 0, 0, rect_fature.right - rect_fature.left, rect_fature.bottom - rect_fature.top, 0);
   }
   m_bFullScreen = !m_bFullScreen;
  }
 }
 
 /// <summary>
 /// Windows系统API-SDK
 /// </summary>
 public class ShellSDK
 {
  //锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态。锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态
  [DllImport("User32.dll")]
  public static extern bool LockWindowUpdate(IntPtr hWndLock);
 
  //函数来设置弹出式窗口,层叠窗口或子窗口的父窗口。新的窗口与窗口必须属于同一应用程序
  [DllImport("User32.dll")]
  public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
 
  //函数设置指定窗口的显示状态和恢复,最大化,最小化位置。函数功能: 函及原型 
  [DllImport("User32.dll")]
  public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
 
  //函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号
  [DllImport("User32.dll")]
  public static extern bool SetForegroundWindow(IntPtr hWnd);
 
  //该函数返回桌面窗口的句柄。桌面窗口覆盖整个屏幕。桌面窗口是一个要在其上绘制所有的图标和其他窗口的区域
  [DllImport("User32.dll")]
  public static extern IntPtr GetDesktopWindow();
 
  //函数名。该函数返回指定窗口的显示状态以及被恢复的、最大化的和最小化的窗口位置
  [DllImport("User32.dll")]
  public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
 
  //是用于得到被定义的系统数据或者系统配置信息的一个专有名词 
  [DllImport("User32.dll")]
  public static extern int GetSystemMetrics(int nIndex); 
 
  [DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)]
  public static extern IntPtr GetParent(IntPtr hWnd);
  [DllImport("user32.dll", CharSet = CharSet.Auto)]
  public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags);
  [DllImport("user32.dll", CharSet = CharSet.Auto)]
  public static extern System.IntPtr GetForegroundWindow();
  [DllImport("user32")]
  public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
  [DllImport("user32.dll")]
  public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p);
 }
 
 /// <summary>
 /// 图像区域对象
 /// </summary>
 public struct RECT
 {
  public int left;
  public int top;
  public int right;
  public int bottom;
 }
 
 /// <summary>
 /// 图像点位位置
 /// </summary>
 public struct POINT
 {
  public int x;
  public int y;
 }
 
 /// <summary>
 /// 图像窗口对象
 /// </summary>
 public struct WINDOWPLACEMENT
 {
  public uint length;
  public uint flags;
  public uint showCmd;
  public POINT ptMinPosition;
  public POINT ptMaxPosition;
  public RECT rcNormalPosition;
 }
}

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