Unity读取Excel文件转换XML格式文件
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本文实例为大家分享了Unity读取Excel文件转换XML格式文件的具体代码,供大家参考,具体内容如下
此方法用到excel.dll
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using System.Collections.Generic; using UnityEngine; using System.IO; using System.Xml; using Excel; using System.Data; /// <summary> /// 创建XML表 /// </summary> public class CreateXML : MonoBehaviour { /// <summary> /// 表头 /// </summary> public const string xmlRoot = "FZW_MASK_XML_TABLE"; //Excel名字 public string ExcelPathName; //xml文件路径; private string Path; //表文件名 public string xmlName = "XMLTABLE.xml"; //表名 public string xmlTabeName = "XMLTABLE"; //第一行字段 private string[] tableTop; //表List private List<string[]> tableList=new List<string[]>(); private void Awake() { //设置路径 Path = Application.streamingAssetsPath + "/XMLTable/" + xmlName; //读取Excel ReadExcel(ExcelPathName); } /// <summary> /// 读Excel /// </summary> /// <param name="ExcelPath"></param> /// <returns></returns> public void ReadExcel(string ExcelPath) { //excel文件位置 /MaskGame/ReadExcel/excel文件名 FileStream stream = File.Open(Application.dataPath + "/MaskGame/ReadExcel/" + ExcelPath, FileMode.Open, FileAccess.Read); IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream); DataSet result = excelReader.AsDataSet(); int rows = result.Tables[0].Rows.Count;//获取行数(多少行信息) int columns = result.Tables[0].Columns.Count;//获取列数(多少列字段) //初始化字段 tableTop = new string[columns]; //存字段 for (int i = 0; i < columns; i++) { tableTop[i]= result.Tables[0].Rows[0][i].ToString(); } //从第二行开始读 读信息 for (int i = 1; i < rows; i++) { //临时表 string[] table = new string[columns]; //赋值表信息 for (int j = 0; j < columns; j++) { string nvalue = result.Tables[0].Rows[i][j].ToString(); table[j] = nvalue; } //添加到List tableList.Add(table); } } /// <summary> /// 创建表格 /// </summary> private void CreateXMLTable() { //路径错误 if (File.Exists(Path)) return; //xml对象; XmlDocument xmll = new XmlDocument(); //跟节点 XmlElement Root = xmll.CreateElement(xmlRoot); for (int i = 0; i < tableList.Count; i++) { XmlElement xmlElement = xmll.CreateElement(xmlTabeName); xmlElement.SetAttribute(tableTop[0], tableList[i][0]); for (int j = 0; j < tableTop.Length-1; j++) { XmlElement infoElement = xmll.CreateElement(tableTop[j + 1]); infoElement.InnerText = tableList[i][j + 1]; xmlElement.AppendChild(infoElement); } Root.AppendChild(xmlElement); } xmll.AppendChild(Root); xmll.Save(Path); } void OnGUI() { if (GUI.Button(new Rect(200, 200, 500, 500), "创建XML表")) { CreateXMLTable(); Debug.Log("创建成功: " + Path); } } }
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