unity实现弧形移动 可角度自定
本文实例为大家分享了unity实现弧形移动的具体代码,自定角度,供大家参考,具体内容如下
两点之间弧形移动
using UnityEngine; using System.Collections; public class MoveTest : MonoBehaviour { public GameObject target; //要到达的目标 public float speed = 10; //速度 public int rotationAngle = 60; private float distanceToTarget; //两者之间的距离 private bool move = true; void Start() { //计算两者之间的距离 distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position); StartCoroutine(Move()); } IEnumerator Move() { while (move) //移动到目标点停止移动 { Vector3 targetPos = target.transform.position; //让始终它朝着目标 this.transform.LookAt(targetPos); //计算弧线中的夹角 float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle; this.transform.rotation = this.transform.rotation * Quater【本文来源:bgp服务器 欢迎转载】nion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0); float currentDist = Vector3.Distance(this.transform.position, target.transform.position); if (currentDist < 0.5f) move = false; this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist)); yield return null; } } }
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