Android WindowManger的层级分析详解

编辑: admin 分类: Android 发布时间: 2021-11-29 来源:互联网
目录
  • 一. Window 分类
  • 二. Window层级
    • (1)应用程序窗口:
    • (2)子窗口:
    • (3)系统窗口:
  • (三)如何真正查看 Window 的优先级
    • (四) 层级高低具体分析(对比Toast以及软键盘)
      • (五)如何定制系统层级

        一. Window 分类

        • 应用 WindowApplicationWindow: 对应一个 Acitivity
        • 子 Window    SubWindow:不能单独存在,需要依附在特定的父 Window 中,比如常见的一些 Dialog 就是一个子 Window
        • 系统 Window SystemWindow:需要声明权限才能创建的 Window,比如 Toast 和系统状态栏都是系统 Window

        二. Window层级

        Window 是分层的,每个 Window 都有对应的 z-ordered,层级大的会覆盖在层级小的 Window 上面,这和 HTML 中的 z-index 概念是完全一致的。

        在三种 Window 中,每一种Window的层级范围也是不同的,如下:

        应用Window    1~99

        子Window        1000~1999

        系统Window    2000~2999

        这些层级范围对应着 WindowManager.LayoutParams type 参数,如果想要 Window 位于所有 Window 的最顶层,那么采用较大的层级即可,很显然系统 Window 的层级是最大的,当我们采用系统层级时,需要声明权限。

        (1)应用程序窗口:

        package android.view;
        public interface WindowManager
                /**
                 * Start of window types that represent normal application windows.
                 */
                public static final int FIRST_APPLICATION_WINDOW = 1;
         
                /**
                 * Window type: an application window that serves as the "base" window
                 * of the overall application; all other application windows will
                 * appear on top of it.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_BASE_APPLICATION   = 1;
         
                /**
                 * Window type: a normal application window.  The {@link #token} must be
                 * an Activity token identifying who the window belongs to.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_APPLICATION        = 2;
         
                /**
                 * Window type: special application window that is displayed while the
                 * application is starting.  Not for use by applications themselves;
                 * this is used by the system to display something until the
                 * application can show its own windows.
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_APPLICATION_STARTING = 3;
         
                /**
                 * Window type: a variation on TYPE_APPLICATION that ensures the window
                 * manager will wait for this window to be drawn before the app is shown.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_DRAWN_APPLICATION = 4;
         
                /**
                 * End of types of application windows.
                 */
                public static final int LAST_APPLICATION_WINDOW = 99;

        (2)子窗口:

        package android.view;
        public interface WindowManager
                /**
                 * Start of types of sub-windows.  The {@link #token} of these windows
                 * must be set to the window they are attached to.  These types of
                 * windows are kept next to their attached window in Z-order, and their
                 * coordinate space is relative to their attached window.
                 */
                public static final int FIRST_SUB_WINDOW = 1000;
         
                /**
                 * Window type: a panel on top of an application window.  These windows
                 * appear on top of their attached window.
                 */
                public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
         
                /**
                 * Window type: window for showing media (such as video).  These windows
                 * are displayed behind their attached window.
                 */
                public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
         
                /**
                 * Window type: a sub-panel on top of an application window.  These
                 * windows are displayed on top their attached window and any
                 * {@link #TYPE_APPLICATION_PANEL} panels.
                 */
                public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
         
                /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
                 * of the window happens as that of a top-level window, <em>not</em>
                 * as a child of its container.
                 */
                public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
         
                /**
                 * Window type: window for showing overlays on top of media windows.
                 * These windows are displayed between TYPE_APPLICATION_MEDIA and the
                 * application window.  They should be translucent to be useful.  This
                 * is a big ugly hack so:
                 * @hide
                 */
                @UnsupportedAppUsage
                public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
         
                /**
                 * Window type: a above sub-panel on top of an application window and it's
                 * sub-panel windows. These windows are displayed on top of their attached window
                 * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
                 * @hide
                 */
                public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
         
                /**
                 * End of types of sub-windows.
                 */
                public static final int LAST_SUB_WINDOW = 1999;

        (3)系统窗口:

        package android.view;
        public interface WindowManager
                /**
                 * Start of system-specific window types.  These are not normally
                 * created by applications.
                 */
                public static final int FIRST_SYSTEM_WINDOW     = 2000;
         
                /**
                 * Window type: the status bar.  There can be only one status bar
                 * window; it is placed at the top of the screen, and all other
                 * windows are shifted down so they are below it.
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
         
                /**
                 * Window type: the search bar.  There can be only one search bar
                 * window; it is placed at the top of the screen.
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
         
                /**
                 * Window type: phone.  These are non-application windows providing
                 * user interaction with the phone (in particular incoming calls).
                 * These windows are normally placed above all applications, but behind
                 * the status bar.
                 * In multiuser systems shows on all users' windows.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
         
                /**
                 * Window type: system window, such as low power alert. These windows
                 * are always on top of application windows.
                 * In multiuser systems shows only on the owning user's window.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
         
                /**
                 * Window type: keyguard window.
                 * In multiuser systems shows on all users' windows.
                 * @removed
                 */
                public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
         
                /**
                 * Window type: transient notifications.
                 * In multiuser systems shows only on the owning user's window.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
         
                /**
                 * Window type: system overlay windows, which need to be displayed
                 * on top of everything else.  These windows must not take input
                 * focus, or they will interfere with the keyguard.
                 * In multiuser systems shows only on the owning user's window.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
         
                /**
                 * Window type: priority phone UI, which needs to be displayed even if
                 * the keyguard is active.  These windows must not take input
                 * focus, or they will interfere with the keyguard.
                 * In multiuser systems shows on all users' windows.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
         
                /**
                 * Window type: panel that slides out from the status bar
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
         
                /**
                 * Window type: dialogs that the keyguard shows
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
         
                /**
                 * Window type: internal system error windows, appear on top of
                 * everything they can.
                 * In multiuser systems shows only on the owning user's window.
                 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
                 */
                @Deprecated
                public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
         
                /**
                 * Window type: internal input methods windows, which appear above
                 * the normal UI.  Application windows may be resized or panned to keep
                 * the input focus visible while this window is displayed.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
         
                /**
                 * Window type: internal input methods dialog windows, which appear above
                 * the current input method window.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
         
                /**
                 * Window type: wallpaper window, placed behind any window that wants
                 * to sit on top of the wallpaper.
                 * In multiuser systems shows only on the owning user's window.
                 */
                public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
         
                /**
                 * Window type: panel that slides out from over the status bar
                 * In multiuser systems shows on all users' windows.
                 */
                public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
         
                /**
                 * Window type: secure system overlay windows, which need to be displayed
                 * on top of everything else.  These windows must not take input
                 * focus, or they will interfere with the keyguard.
                 *
                 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
                 * system itself is allowed to create these overlays.  Applications cannot
                 * obtain permission to create secure system overlays.
                 *
                 * In multiuser systems shows only on the owning user's window.
                 * @hide
                 */
                @UnsupportedAppUsage
                public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
         
                /**
                 * Window type: the drag-and-drop pseudowindow.  There is only one
                 * drag layer (at most), and it is placed on top of all other windows.
                 * In multiuser systems shows only on the owning user's window.
                 * @hide
                 */
                public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
         
                /**
                 * Window type: panel that slides out from over the status bar
                 * In multiuser systems shows on all users' windows. These windows
                 * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL}
                 * windows.
                 * @hide
                 */
                public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
         
                /**
                 * Window type: (mouse) pointer
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
         
                /**
                 * Window type: Navigation bar (when distinct from status bar)
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
         
                /**
                 * Window type: The volume level overlay/dialog shown when the user
                 * changes the system volume.
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
         
                /**
                 * Window type: The boot progress dialog, goes on top of everything
                 * in the world.
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
         
                /**
                 * Window type to consume input events when the systemUI bars are hidden.
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
         
                /**
                 * Window type: Dreams (screen saver) window, just above keyguard.
                 * In multiuser systems shows only on the owning user's window.
                 * @hide
                 */
                public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
         
                /**
                 * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
         
                /**
                 * Window type: Display overlay window.  Used to simulate secondary display devices.
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                @UnsupportedAppUsage
                public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
         
                /**
                 * Window type: Magnification overlay window. Used to highlight the magnified
                 * portion of a display when accessibility magnification is enabled.
                 * In multiuser systems shows on all users' windows.
                 * @hide
                 */
                public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
         
                /**
                 * Window type: Window for Presentation on top of private
                 * virtual display.
                 */
                public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
         
                /**
                 * Window type: Windows in the voice interaction layer.
                 * @hide
                 */
                public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
         
                /**
                 * Window type: Windows that are overlaid <em>only</em> by a connected {@link
                 * android.accessibilityservice.AccessibilityService} for interception of
                 * user interactions without changing the windows an accessibility service
                 * can introspect. In particular, an accessibility service can introspect
                 * only windows that a sighted user can interact with which is they can touch
                 * these windows or can type into these windows. For example, if there
                 * is a full screen accessibility overlay that is touchable, the windows
                 * below it will be introspectable by an accessibility service even though
                 * they are covered by a touchable window.
                 */
                public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
         
                /**
                 * Window type: Starting window for voice interaction layer.
                 * @hide
                 */
                public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
         
                /**
                 * Window for displaying a handle used for resizing docked stacks. This window is owned
                 * by the system process.
                 * @hide
                 */
                public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
         
                /**
                 * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
                 * by Quick Settings Tiles.
                 * @hide
                 */
                public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
         
                /**
                 * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is
                 * reserved for screenshot region selection. These windows must not take input focus.
                 * @hide
                 */
                public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
         
                /**
                 * Window type: Window for Presentation on an external display.
                 * @see android.app.Presentation
                 * @hide
                 */
                public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
         
                /**
                 * Window type: Application overlay windows are displayed above all activity windows
                 * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW})
                 * but below critical system windows like the status bar or IME.
                 * <p>
                 * The system may change the position, size, or visibility of these windows at anytime
                 * to reduce visual clutter to the user and also manage resources.
                 * <p>
                 * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission.
                 * <p>
                 * The system will adjust the importance of processes with this window type to reduce the
                 * chance of the low-memory-killer killing them.
                 * <p>
                 * In multi-user systems shows only on the owning user's screen.
                 */
                public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
         
                /**
                 * End of types of system windows.
                 */
                public static final int LAST_SYSTEM_WINDOW      = 2999;

         窗口显示顺序:
        Type 值越大层级越高,Type 值大的覆盖 Type 值小的,这只是一般规律。

        (三)如何真正查看 Window 的优先级

        /frameworks/base/services/core/java/com/android/server/policy/WindowManagerPolicy.java
            default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow) {
                if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
                    return APPLICATION_LAYER;
                }
                switch (type) {
                    case TYPE_WALLPAPER:
                        // wallpaper is at the bottom, though the window manager may move it.
                        return  1;
                    case TYPE_PRESENTATION:
                    case TYPE_PRIVATE_PRESENTATION:
                        return  APPLICATION_LAYER;
                    case TYPE_DOCK_DIVIDER:
                        return  APPLICATION_LAYER;
                    case TYPE_QS_DIALOG:
                        return  APPLICATION_LAYER;
                    case TYPE_PHONE:
                        return  3;
                    case TYPE_SEARCH_BAR:
                    case TYPE_VOICE_INTERACTION_STARTING:
                        return  4;
                    case TYPE_VOICE_INTERACTION:
                        // voice interaction layer is almost immediately above apps.
                        return  5;
                    case TYPE_INPUT_CONSUMER:
                        return  6;
                    case TYPE_SYSTEM_DIALOG:
                        return  7;
                    case TYPE_TOAST:
                        // toasts and the plugged-in battery thing
                        return  8;
                    case TYPE_PRIORITY_PHONE:
                        // SIM errors and unlock.  Not sure if this really should be in a high layer.
                        return  9;
                    case TYPE_SYSTEM_ALERT:
                        // like the ANR / app crashed dialogs
                        return  canAddInternalSystemWindow ? 11 : 10;
                    case TYPE_APPLICATION_OVERLAY:
                        return  12;
                    case TYPE_DREAM:
                        // used for Dreams (screensavers with TYPE_DREAM windows)
                        return  13;
                    case TYPE_INPUT_METHOD:
                        // on-screen keyboards and other such input method user interfaces go here.
                        return  14;
                    case TYPE_INPUT_METHOD_DIALOG:
                        // on-screen keyboards and other such input method user interfaces go here.
                        return  15;
                    case TYPE_STATUS_BAR:
                        return  17;
                    case TYPE_STATUS_BAR_PANEL:
                        return  18;
                    case TYPE_STATUS_BAR_SUB_PANEL:
                        return  19;
                    case TYPE_KEYGUARD_DIALOG:
                        return  20;
                    case TYPE_VOLUME_OVERLAY:
                        // the on-screen volume indicator and controller shown when the user
                        // changes the device volume
                        return  21;
                    case TYPE_SYSTEM_OVERLAY:
                        // the on-screen volume indicator and controller shown when the user
                        // changes the device volume
                        return  canAddInternalSystemWindow ? 22 : 11;
                    case TYPE_NAVIGATION_BAR:
                        // the navigation bar, if available, shows atop most things
                        return  23;
                    case TYPE_NAVIGATION_BAR_PANEL:
                        // some panels (e.g. search) need to show on top of the navigation bar
                        return  24;
                    case TYPE_SCREENSHOT:
                        // screenshot selection layer shouldn't go above system error, but it should cover
                        // navigation bars at the very least.
                        return  25;
                    case TYPE_SYSTEM_ERROR:
                        // system-level error dialogs
                        return  canAddInternalSystemWindow ? 26 : 10;
                    case TYPE_MAGNIFICATION_OVERLAY:
                        // used to highlight the magnified portion of a display
                        return  27;
                    case TYPE_DISPLAY_OVERLAY:
                        // used to simulate secondary display devices
                        return  28;
                    case TYPE_DRAG:
                        // the drag layer: input for drag-and-drop is associated with this window,
                        // which sits above all other focusable windows
                        return  29;
                    case TYPE_ACCESSIBILITY_OVERLAY:
                        // overlay put by accessibility services to intercept user interaction
                        return  30;
                    case TYPE_SECURE_SYSTEM_OVERLAY:
                        return  31;
                    case TYPE_BOOT_PROGRESS:
                        return  32;
                    case TYPE_POINTER:
                        // the (mouse) pointer layer
                        return  33;
                    default:
                        Slog.e("WindowManager", "Unknown window type: " + type);
                        return APPLICATION_LAYER;
                }
            }

         以上返回的是除 Application 外的 Window 的层级,在开发系统应用时可以选择一种开发自己的 Window.

        (四) 层级高低具体分析(对比Toast以及软键盘)

        低于toast--->盖不住toast
        低于软键盘--->盖不住软键盘
        依附Activity使用--->is your activity running?
         public static int getWindowType(int num) {
                switch (num) {
                    case 1:
                        return WindowManager.LayoutParams.TYPE_PHONE;//低于toast  低于软键盘
                    case 2:
                        return WindowManager.LayoutParams.TYPE_SEARCH_BAR;//低于toast  低于软键盘
                    case 3:
                        return WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG;//低于toast  低于软键盘
                    case 4:
                        return WindowManager.LayoutParams.TYPE_PRIORITY_PHONE;//高于toast  低于软键盘
                    case 5:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;//高于toast  低于软键盘
                    case 6:
                        return WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;//高于toast  盖住键盘
                    case 7:
                        return WindowManager.LayoutParams.TYPE_SYSTEM_ERROR;//高于toast    低于软键盘
                    case 8:
                        return WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;//高于toast  低于软键盘
                    case 9:
                        return WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;//高于toast  高于软键盘
                    case 10:
                        return WindowManager.LayoutParams.TYPE_STATUS_BAR;//高于toast  高于软键盘(键盘会把透明view顶起)
                    case 11:
                        return WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL;//高于toast  高于软键盘(键盘会把透明view顶起)
                    case 12:
                        return WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY;//低于下级页面
                    case 13:
                        return WindowManager.LayoutParams.TYPE_ACCESSIBILITY_OVERLAY;//is your activity running?
                    case 14:
                        return WindowManager.LayoutParams.TYPE_BASE_APPLICATION;// is your activity running?
                    case 15:
                        return WindowManager.LayoutParams.TYPE_APPLICATION;// is your activity running?
                    case 16:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_STARTING;// is your activity running?
                    case 17:
                        return WindowManager.LayoutParams.TYPE_DRAWN_APPLICATION;// is your activity running?
                    case 18:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;// is your activity running?
                    case 19:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;// is your activity running?
                    case 20:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL;// is your activity running?
                    case 21:
                        return WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;// is your activity running?
                    case 22:
                        return WindowManager.LayoutParams.TYPE_WALLPAPER;// is your activity running?
                    case 23:
                        return WindowManager.LayoutParams.TYPE_TOAST;// is your activity running?
                    case 24:
                        return WindowManager.LayoutParams.TYPE_INPUT_METHOD;//is your activity running?
                    case 25:
                        return WindowManager.LayoutParams.TYPE_PRIVATE_PRESENTATION;//permission denied for window type 2030
                    default:
                        return 0;
                }
            }

        (五)如何定制系统层级

        改变层级关系需要改写 getWindowLayerFromTypeLw 的 switch 顺序结构和返回值
        如果需要更改一些 Window 的行为,需要修改
        /frameworks/base/services/core/java/com/android/server/policy/PhoneWindowManager.java

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