Android Insets相关知识总结

编辑: admin 分类: Android 发布时间: 2021-11-29 来源:互联网
目录
  • 什么是Insets?
  • Insets相关类
    • InsetsState
    • InsetsStateController
    • InsetsSource
    • InsetsSourceConsumer(ImeInsetsSourceConsumer)
    • ImeInsetsSourceConsumer
    • InsetsController
  • InsetsChanged、InsetsControlChanged方法
    • onStateChanged
    • onControlsChanged
  • 总结

    最近工作中总会涉及到Insets相关的一些内容,网上对于Insets的分析以及介绍还是较少的,这里对Insets涉及到一些概念和方法做一个总结。

    什么是Insets?

    WindowInsets 源码解释为 window content的一系列插值集合,(个人理解为 一个Activity相对于手机屏幕需要空出的地方以腾纳给statusbar、Ime、Navigationbar等系统窗口,具体表现为该区域需要的上下左右的宽高,比如输入法窗口的区域就是一个Inset)

    WindowInsets包括三类:SystemWindowInsets、StableInsets、WIndowDecorInsets

    • SystemWindowInsets:全窗口下,被navigationbar、statusbar、ime或其他系统窗口覆盖的区域
    • StableInsets:全窗口下,被系统UI覆盖的区域
    • WIndowDecorInsets:系统预留属性

    Insets相关类

    InsetsState

    保存系统中所有的Insets的状态,他是状态描述者,持有系统中可以产生Window Insets的window状态 private InsetsSource[] mSources = new InsetsSource[SIZE]; // mSources变量维护所有产生Insets的window(也就是InsetsSource)的状态

    它主要持有以下几种类型的Insets

    ITYPE_STATUS_BAR,
    ITYPE_NAVIGATION_BAR,
    ITYPE_CAPTION_BAR,
    ITYPE_TOP_GESTURES,
    ITYPE_BOTTOM_GESTURES,
    ITYPE_LEFT_GESTURES,
    ITYPE_RIGHT_GESTURES,
    ITYPE_TOP_TAPPABLE_ELEMENT,
    ITYPE_BOTTOM_TAPPABLE_ELEMENT,
    ITYPE_LEFT_DISPLAY_CUTOUT,
    ITYPE_TOP_DISPLAY_CUTOUT,
    ITYPE_RIGHT_DISPLAY_CUTOUT,
    ITYPE_BOTTOM_DISPLAY_CUTOUT,
    ITYPE_IME,
    ITYPE_CLIMATE_BAR,
    ITYPE_EXTRA_NAVIGATION_BAR
    

    如果InsetsState发生改变后,会通过MSG_INSETS_CHANGED消息发送到InsetsController,进行修改并保存到变量mState中

    public boolean onStateChanged(InsetsState state) {
      boolean stateChanged = !mState.equals(state, true /* excludingCaptionInsets */,false /* excludeInvisibleIme */) || !captionInsetsUnchanged();
      if (!stateChanged && mLastDispatchedState.equals(state)) {
        return false;
      }
      updateState(state);
    
      boolean localStateChanged = !mState.equals(mLastDispatchedState,
          true /* excludingCaptionInsets */, true /* excludeInvisibleIme */);
      mLastDispatchedState.set(state, true /* copySources */);
    
      applyLocalVisibilityOverride();
      if (localStateChanged) {
        if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);
        mHost.notifyInsetsChanged();
        updateRequestedState();
      }
      return true;
    }
    

    InsetsState的关键方法:

    WindowInsets calculateInsets(...):基于当前source设置计算新的windowInsets
    void processSource(InsetsSource source,...): 根据计算值更新source值
    

    InsetsStateController

    管理所有窗口的Insets的state

    private final InsetsState mLastState = new InsetsState(); //旧的InsetsState
    private final InsetsState mState = new InsetsState(); //新的InsetsState
    

    几个重要的方法:

    private boolean isAboveIme(WindowContainer target)// 判断当前窗口是否处在输入法窗口层级上
    void onImeControlTargetChanged(@Nullable InsetsControlTarget imeTarget) //当输入法target 窗口发生变化触发
    InsetsState getInsetsForDispatch(@NonNull WindowState target) //分发Insets 对Insets进一步更新(更新frame 或者visible)
    

    InsetsSource

    是Insets产生者的描述,记录每一个产生Insets的window的状态,主要记录产生的Insets区域

    private final @InternalInsetsType int mType;  //Insets类型 nav或者status或者...
    private final Rect mFrame;  //代表Insets区域
    private boolean mVisible;   //Insets可见性
    

    /*几个重要的方法/

    public void setFrame(Rect frame)  //设置Insets大小
    public void setVisible(boolean visible) //设置Insets可见性
    private Insets calculateInsets(Rect relativeFrame, Rect frame, boolean ignoreVisibility)  //根据frame以及ignoreVisibility 计算Insets
    

    InsetsSourceConsumer(ImeInsetsSourceConsumer)

    对单一InsetsSource的消费者,其内部持有InsetsSourceControl,可以控制其leash的可见性和动画,输入法有专门的ImeInsetsSourceConsumer来消费输入法的Insets

    protected boolean mRequestedVisible;  //单一Insets的可见性
    private @Nullable InsetsSourceControl mSourceControl; // 持有InsetsSourceControl变量可以实现对单一InsetsSource的控制
    protected final InsetsController mController; //所属的InsetController
    protected final InsetsState mState;  //本地state
    

    /几个重要的方法/

    public void updateSource(InsetsSource newSource, @AnimationType int animationType)  //更新mstate中的source 主要更新frame
    public void show(boolean fromIme) //显示Insets
    protected void setRequestedVisible(boolean requestedVisible) //设置Insets的可见性
    public void setControl(@Nullable InsetsSourceControl control,
        @InsetsType int[] showTypes, @InsetsType int[] hideTypes) //后面讲
    public void hide() //隐藏Insets
    boolean applyLocalVisibilityOverride() //主要更新state可见性
    protected boolean isRequestedVisibleAwaitingControl() //判断当前Insets是否会在获得control时更新可见性,即判断是否存在pending show(如果是bars 该方法等同于isRequestedVisible)
    

    ImeInsetsSourceConsumer

    private boolean mIsRequestedVisibleAwaitingControl;  //判断是否存在一个请求要让输入法显示出来(但是由于当前尚未获得control因此暂时无法实现这个操作)
    void notifyHidden()  //控制IMM隐藏输入法
    public @ShowResult int requestShow(boolean fromIme) //控制IMM显示输入法
    public void removeSurface() //移除输入法的surface
    - InsetsSourceControl
    对InsetsSource的控制者,用来控制Insets的产生者,内部持有控制输入法动画的Leash
    private final @InternalInsetsType int mType;  //InsetsSource类型
    private final @Nullable SurfaceControl mLeash;  //播放动画需要的Leash ,app可以控制对其设置position实现位移动画
    private final Point mSurfacePosition;  //当前leash(Surface)在屏幕中的position
    - InsetsSourceProvider
    他是特定InsetsSource在server端的控制者,他被称作provider是因为他提供InsetsSource给客户端(客户端通过InsetsSourceConsumer使用InsetsSource)
    

    这里重点关注ImeInsetsSourceProvider

    private InsetsControlTarget mImeTargetFromIme;  //输入法Insets的control(Insets需要有一个control,否则他就会失控 不可控制)
    private Runnable mShowImeRunner;  //显示输入法线程
    private boolean mIsImeLayoutDrawn; //输入法是否已经绘制完成
    

    InsetsController

    它是WindowInsets在client端的实现 用来控制insets ,InsetsController只在ViewRootImpl里面创建的,每个Window会对应一个ViewRootImpl,同样每个ViewRootImpl会对应每个InsetsController

    /*关键成员变量*/
    InsetsState mState = new InsetsState();  //记录本地State (Client端的Insetsstate)
    InsetsState mLastDispatchedState = new InsetsState(); //从system端传来的InsetsState
    InsetsState mRequestedState = new InsetsState(); //发送给系统端的InsetsState
    SparseArray<InsetsSourceConsumer> mSourceConsumers = new SparseArray<>(); //持有sourceConsumers
    
    /*关键方法*/
    public void applyImeVisibility(boolean setVisible) //更新输入法可见性
    public void notifyFinished(InsetsAnimationControlRunner runner, boolean shown) //动画结束时回调方法
    public void onControlsChanged(InsetsSourceControl[] activeControls) //当系统端分发新的Insets Controls时被调用
    public boolean onStateChanged(InsetsState state) //Insets或者InsetsControl发生改变会调用
    public void setSystemBarsBehavior(@Behavior int behavior)
    public void setSystemBarsAppearance(@Appearance int appearance, @Appearance int mask)  //更改Systembar的表现行为
    public void show(@InsetsType int types, boolean fromIme) //显示Insets
    void hide(@InsetsType int types, boolean fromIme)  //隐藏Insets
    private void updateState(InsetsState newState) //更新state
    private void updateRequestedState() //如果Insets在client端发生改变再重新发送到server端
    public void applyAnimation(@InsetsType final int types, boolean show, boolean fromIme)  //更新Insets动画
    

    InsetsChanged、InsetsControlChanged方法

    Insets的变化一般是通过消息机制来进行更改的,主要是两方面的更改包括InsetsChanged和InsetsControlChanged,他们是由System_server经过WindowState调用到App进程的。

    WindowState.java //属于Server端
    void notifyInsetsChanged() {
      ProtoLog.d(WM_DEBUG_IME, "notifyInsetsChanged for %s ", this);
      try {
        mClient.insetsChanged(getInsetsState());
      } catch (RemoteException e) {
        Slog.w(TAG, "Failed to deliver inset state change w=" + this, e);
      }
    }
    
    ViewRootImpl#W
    @Override
    public void insetsChanged(InsetsState insetsState) {
      final ViewRootImpl viewAncestor = mViewAncestor.get();
      if (viewAncestor != null) {
        viewAncestor.dispatchInsetsChanged(insetsState);
      }
    }
    
    @Override
    public void insetsControlChanged(InsetsState insetsState,
        InsetsSourceControl[] activeControls) {
      final ViewRootImpl viewAncestor = mViewAncestor.get();
      if (viewAncestor != null) {
        viewAncestor.dispatchInsetsControlChanged(insetsState, activeControls);
      }
    }
    

    异步发送消息:MSG_INSETS_CHANGED、MSG_INSETS_CONTROL_CHANGED

    case MSG_INSETS_CHANGED:
      mInsetsController.onStateChanged((InsetsState) msg.obj);
      break;
    case MSG_INSETS_CONTROL_CHANGED: {
      mInsetsController.onStateChanged((InsetsState) args.arg1);
      mInsetsController.onControlsChanged((InsetsSourceControl[]) args.arg2);
      break;  //首先都会调用InsetsController的onStateChanged方法
    }
    

    onStateChanged

    public boolean onStateChanged(InsetsState state) {
      boolean stateChanged = !mState.equals(state, true /* excludingCaptionInsets */,false /* excludeInvisibleIme */) //判断client端state和传来的state是否一致
          || !captionInsetsUnchanged();
      //同时判断上次server端传来的state是否同当前传传来的state一致
      if (!stateChanged && mLastDispatchedState.equals(state)) {
        return false;
      }
      if (DEBUG) Log.d(TAG, "onStateChanged: " + state);
      updateState(state); 
      //判断client端本地state是否已经发生改变
      boolean localStateChanged = !mState.equals(mLastDispatchedState,
          true /* excludingCaptionInsets */, true /* excludeInvisibleIme */);
      //更新mLastDispatchedState 即更新server端传来的state
      mLastDispatchedState.set(state, true /* copySources */);
      //将更新apply到本地
      applyLocalVisibilityOverride();
      if (localStateChanged) {
        if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);
        //如果本地Insets发生改变了,通知server端Insets更改了
        mHost.notifyInsetsChanged();
        //更新传递给server端的InsetsState
        updateRequestedState();
      }
      return true;
    }
    

    onControlsChanged

    该方法在窗口获取焦点或者失去焦点的时候也会调用到

    public void onControlsChanged(InsetsSourceControl[] activeControls) {
      if (activeControls != null) {
        for (InsetsSourceControl activeControl : activeControls) {
          if (activeControl != null) {
            // TODO(b/122982984): Figure out why it can be null.
            mTmpControlArray.put(activeControl.getType(), activeControl);
          }
        }
      }
    
      boolean requestedStateStale = false;
      final int[] showTypes = new int[1]; //系统Insets会根据showTypes数组内的值去更新可见性
      final int[] hideTypes = new int[1];
    
      //遍历所有的SourceConsumer 更新system_server传来的InsetsSourceControl
      for (int i = mSourceConsumers.size() - 1; i >= 0; i--) {
        final InsetsSourceConsumer consumer = mSourceConsumers.valueAt(i);
        final InsetsSourceControl control = mTmpControlArray.get(consumer.getType());
        consumer.setControl(control, showTypes, hideTypes);
      }
    
      // Ensure to create source consumers if not available yet.
      //便利system_server传递来的InsetsSourceControl
      for (int i = mTmpControlArray.size() - 1; i >= 0; i--) {
        final InsetsSourceControl control = mTmpControlArray.valueAt(i);
        final @InternalInsetsType int type = control.getType();
        final InsetsSourceConsumer consumer = getSourceConsumer(type);
    //如果consumer不存在会创建
        consumer.setControl(control, showTypes, hideTypes); //可以看到如果存在対赢得consumer 会调用setControl方法两次
    
       ...
    
      }
      mTmpControlArray.clear();
      
      //showTypes、hideTypes值会在setControl方法内进行修改
      int animatingTypes = invokeControllableInsetsChangedListeners();
      showTypes[0] &= ~animatingTypes;
      hideTypes[0] &= ~animatingTypes;
    
      //假设showTypes[0]=8 代表要显示输入法
      if (showTypes[0] != 0) {
        applyAnimation(showTypes[0], true /* show */, false /* fromIme */);
      }
      //假设hideTypes[0]=8 代表要隐藏输入法
      if (hideTypes[0] != 0) {
        applyAnimation(hideTypes[0], false /* show */, false /* fromIme */);
      }
      if (requestedStateStale) {
        updateRequestedState();
      }
    }
    

    总结

    1. 每个ViewRootImpl对应一个InsetsController实例,他是一个App进程中控制Insets的核心类,用于保存传递系统中产生Insets的window的状态和动画需要的leash以及控制播放动画
    2. InsetsSource是对产生Insets的窗口的状态描述,包括可见性以及Insets的大小
    3. 每个InsetsController会持有一个成员变量mState(InsetsState),它保存了系统中所有产生Insets的Window(InsetsSource)的状态列表,状态主要是指可见性以及产生Insets的window的区域大小
    4. InsetsSourceConsumer 是用来消费特定InsetsSource,消费主要是指对产生Insets 的window即InsetsSource进行可见性控制以及播放动画,通过持有的window的Leash来实现,也就是mSourceControl(InsetsSourceControl)
    5. 每个InsetsController会持有多个InsetsSourceConsumer,他持有一个InsetsSourceConsumers列表,SparseArray mSourceConsumers

    到这里Insets已经总结完毕,后续将进一步通过源码分析Insets的原理以及和App之间的关系,由于水平有限,难免有错误,若在阅读时发现不妥或者错误的地方留言指正,共同进步,谢谢!

    Have a nice day!

    以上就是Android Insets相关知识总结的详细内容,更多关于Android Insets的资料请关注海外IDC网其它相关文章!

    【出处:美国高防服务器 网络转载请说明出处】