Android自定义view之围棋动画效果的实现

编辑: admin 分类: Android 发布时间: 2021-11-29 来源:互联网
目录
  • 前言
  • 完成效果图
  • 一、测量
    • 1.获取宽高
    • 2.定义测量最小长度
  • 二、绘制背景(棋盘)
    • 1.初始化画笔
    • 2.画棋盘
    • 3.补棋盘瑕疵
  • 三.画个不可改变的棋子(以便于了解动画移动位置)
    • 四.为动画开始做准备以及动画
      • 1.三个辅助类为动画做准备(参数模仿Android官方Demo)
    • 五.自定义属性
      • 六.自定义属性设置后运行效果
        • 七.小改变,视觉效果就不一样了!
      • 八.源码

        前言

        废话不多说直接开始

        老规矩,文章最后有源码

        完成效果图

        棋子加渐变色

        在这里插入图片描述

        棋子不加渐变色

        在这里插入图片描述

        一、测量

        1.获取宽高

         @Override
         protected void onSizeChanged(int w, int h, int oldw, int oldh) {
          super.onSizeChanged(w, h, oldw, oldh);
          mWidth = w;
          mHeight = h;
          useWidth = mWidth;
          if (mWidth > mHeight) {
           useWidth = mHeight;
          }
         }

        2.定义测量最小长度

        将布局分为10份。以minwidth的1,3,5,7,9的倍数为标准点。

        minwidth = useWidth / 10;

        二、绘制背景(棋盘)

        1.初始化画笔

         mPaint = new Paint();  //创建画笔对象
          mPaint.setColor(Color.BLACK); //设置画笔颜色
          mPaint.setStyle(Paint.Style.FILL); //设置画笔模式为填充
          mPaint.setStrokeWidth(4f);  //设置画笔宽度为10px
          mPaint.setAntiAlias(true);  //设置抗锯齿
          mPaint.setAlpha(255);  //设置画笔透明度

        2.画棋盘

         //细的X轴
          canvas.drawLine(minwidth, 3 * minwidth, 9 * minwidth, 3 * minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 5 * minwidth, 9 * minwidth, 5 * minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 7 * minwidth, 9 * minwidth, 7 * minwidth, mPaint);// 斜线
          //细的y轴
          canvas.drawLine(3 * minwidth, minwidth, 3 * minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(5 * minwidth, minwidth, 5 * minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(7 * minwidth, minwidth, 7 * minwidth, 9 * minwidth, mPaint);// 斜线
          mPaint.setStrokeWidth(8f);
          //粗的X轴(边框)
          canvas.drawLine(minwidth, minwidth, 9 * minwidth, minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 9 * minwidth, 9 * minwidth, 9 * minwidth, mPaint);// 斜线
          //粗的y轴(边框)
          canvas.drawLine(minwidth, minwidth, minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(9 * minwidth, minwidth, 9 * minwidth, 9 * minwidth, mPaint);// 斜线

        绘制完后,发现有点小瑕疵
        效果图:

        在这里插入图片描述

        3.补棋盘瑕疵

        canvas.drawPoint(minwidth, minwidth, mPaint);
          canvas.drawPoint(9 * minwidth, minwidth, mPaint);
          canvas.drawPoint(minwidth, 9 * minwidth, mPaint);
          canvas.drawPoint(9 * minwidth, 9 * minwidth, mPaint);

        效果图:

        在这里插入图片描述

        三.画个不可改变的棋子(以便于了解动画移动位置)

        位置比例
        (3,3)(3,5)(3,7)
        (5,3)(5,5)(5,7)
        (7,3)(7,5)(7,7)

         //画围棋
          canvas.drawCircle(3*minwidth, 3*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(3*minwidth, 7*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(5*minwidth, 5*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(7*minwidth, 3*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(7*minwidth, 7*minwidth, useWidth/16, mPaint);
          mPaint.setColor(rightcolor);
          canvas.drawCircle(3*minwidth, 5*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(5*minwidth, 3*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(5*minwidth, 7*minwidth, useWidth/16, mPaint);
          canvas.drawCircle(7*minwidth, 5*minwidth, useWidth/16, mPaint);

        效果图:

        在这里插入图片描述

        四.为动画开始做准备以及动画

        1.三个辅助类为动画做准备(参数模仿Android官方Demo)

        主要为get set构造,代码会贴到最后

        2.自定义该接口实例来控制动画的更新计算表达式

        public class XYEvaluator implements TypeEvaluator {
         public Object evaluate(float fraction, Object startValue, Object endValue) {
          XYHolder startXY = (XYHolder) startValue;
          XYHolder endXY = (XYHolder) endValue;
          return new XYHolder(startXY.getX() + fraction * (endXY.getX() - startXY.getX()),
            startXY.getY() + fraction * (endXY.getY() - startXY.getY()));
         }
        }

        3.棋子的创建

        private ShapeHolder createBall(float x, float y, int color) {
          OvalShape circle = new OvalShape();
          circle.resize(useWidth / 8f, useWidth / 8f);
          ShapeDrawable drawable = new ShapeDrawable(circle);
          ShapeHolder shapeHolder = new ShapeHolder(drawable);
          shapeHolder.setX(x - useWidth / 16f);
          shapeHolder.setY(y - useWidth / 16f);
          Paint paint = drawable.getPaint();
          paint.setColor(color);
          return shapeHolder;
         }

        4.动画的创建

         private void createAnimation() {
          if (bounceAnim == null) {
           XYHolder lstartXY = new XYHolder(3 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           XYHolder processXY = new XYHolder(7 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           XYHolder lendXY = new XYHolder(7 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           bounceAnim = ObjectAnimator.ofObject(ballHolder, "xY",
             new XYEvaluator(), lstartXY, processXY, lendXY, lstartXY);
           bounceAnim.setDuration(animaltime);
           bounceAnim.setRepeatCount(ObjectAnimator.INFINITE);
           bounceAnim.setRepeatMode(ObjectAnimator.RESTART);
           bounceAnim.addUpdateListener(this);
          }
          if (bounceAnim1 == null) {
           XYHolder lstartXY = new XYHolder(7 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           XYHolder processXY = new XYHolder(3 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           XYHolder lendXY = new XYHolder(3 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           bounceAnim1 = ObjectAnimator.ofObject(ballHolder1, "xY",
             new XYEvaluator(), lstartXY, processXY, lendXY, lstartXY);
           bounceAnim1.setDuration(animaltime);
           bounceAnim1.setRepeatCount(ObjectAnimator.INFINITE);
           bounceAnim1.setRepeatMode(ObjectAnimator.RESTART);
           bounceAnim1.addUpdateListener(this);
          }
         }

        5.两个动画的同步执行

        AnimatorSet animatorSet = new AnimatorSet();
          animatorSet.play(bounceAnim).with(bounceAnim1);
          animatorSet.start();

        6.效果图

        在这里插入图片描述

        视觉效果:感觉白子不太明显

        7.解决第6步问题

        在棋子的创建方法中添加渐变色

         RadialGradient gradient = new RadialGradient(useWidth / 16f, useWidth / 16f,
            useWidth / 8f, color, Color.GRAY, Shader.TileMode.CLAMP);
          paint.setShader(gradient);
          shapeHolder.setPaint(paint);

        效果图:
        在这里插入图片描述

        五.自定义属性

        attrs文件:

         <declare-styleable name="WeiqiView">
        <!--  黑子颜色-->
          <attr name="leftscolor" format="reference|color"/>
        <!--  白子颜色-->
          <attr name="rightscolor" format="reference|color"/>
        <!--  棋盘颜色-->
          <attr name="qipancolor" format="reference|color"/>
        <!--  动画时间-->
          <attr name="animalstime" format="integer"/>
         </declare-styleable>

        java文件中获取

         /**
          * 获取自定义属性
          */
         private void initCustomAttrs(Context context, AttributeSet attrs) {
          //获取自定义属性
          TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.WeiqiView);
          //获取颜色
          leftcolor = ta.getColor(R.styleable.WeiqiView_leftscolor, Color.BLACK);
          rightcolor = ta.getColor(R.styleable.WeiqiView_rightscolor, Color.WHITE);
          qipancolor = ta.getColor(R.styleable.WeiqiView_qipancolor, Color.BLACK);
          //获取动画时间
          animaltime = ta.getInt(R.styleable.WeiqiView_animalstime, 2000);
          //回收
          ta.recycle();
        
         }

        六.自定义属性设置后运行效果

        在这里插入图片描述

        七.小改变,视觉效果就不一样了!

        然后,把背景注释,像不像那些等待动画?

        在这里插入图片描述

        八.源码

        WeiqiView.java

        public class WeiqiView extends View implements ValueAnimator.AnimatorUpdateListener {
         private Paint mPaint;
         private int mWidth;
         private int mHeight;
         private int useWidth, minwidth;
         private int leftcolor;
         private int rightcolor;
         private int qipancolor;
         private int animaltime;
         //画一个圆(棋子)
         ValueAnimator bounceAnim, bounceAnim1 = null;
         ShapeHolder ball, ball1 = null;
         QiziXYHolder ballHolder, ballHolder1 = null;
        
         @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
         public WeiqiView(Context context) {
          this(context, null);
         }
        
         @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
         public WeiqiView(Context context, @Nullable AttributeSet attrs) {
          this(context, attrs, 0);
         }
        
         @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
         public WeiqiView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
          this(context, attrs, defStyleAttr, 0);
          initCustomAttrs(context, attrs);
         }
        
         @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
         public WeiqiView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
          super(context, attrs, defStyleAttr, defStyleRes);
        
        
         }
        
         private void init() {
          initPaint();
         }
        
         /**
          * 获取自定义属性
          */
         private void initCustomAttrs(Context context, AttributeSet attrs) {
          //获取自定义属性。
          TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.WeiqiView);
          //获取颜色
          leftcolor = ta.getColor(R.styleable.WeiqiView_leftscolor, Color.BLACK);
          rightcolor = ta.getColor(R.styleable.WeiqiView_rightscolor, Color.WHITE);
          qipancolor = ta.getColor(R.styleable.WeiqiView_qipancolor, Color.BLACK);
          animaltime = ta.getInt(R.styleable.WeiqiView_animalstime, 2000);
          //回收
          ta.recycle();
        
         }
        
         /**
          * 初始化画笔
          */
         private void initPaint() {
          mPaint = new Paint();  //创建画笔对象
          mPaint.setColor(Color.BLACK); //设置画笔颜色
          mPaint.setStyle(Paint.Style.FILL); //设置画笔模式为填充
          mPaint.setStrokeWidth(4f);  //设置画笔宽度为10px
          mPaint.setAntiAlias(true);  //设置抗锯齿
          mPaint.setAlpha(255);  //设置画笔透明度
         }
        
         @Override
         protected void onSizeChanged(int w, int h, int oldw, int oldh) {
          super.onSizeChanged(w, h, oldw, oldh);
          mWidth = w;
          mHeight = h;
          useWidth = mWidth;
          if (mWidth > mHeight) {
           useWidth = mHeight;
          }
         }
        
         @RequiresApi(api = Build.VERSION_CODES.KITKAT)
         @Override
         protected void onDraw(Canvas canvas) {
          super.onDraw(canvas);
          init();
          minwidth = useWidth / 10;
          mPaint.setColor(qipancolor);
          if (ball == null) {
           ball = createBall(3 * minwidth, 3 * minwidth, leftcolor);
           ballHolder = new QiziXYHolder(ball);
          }
          if (ball1 == null) {
           ball1 = createBall(7 * minwidth, 7 * minwidth, rightcolor);
           ballHolder1 = new QiziXYHolder(ball1);
          }
          //细的X轴
          canvas.drawLine(minwidth, 3 * minwidth, 9 * minwidth, 3 * minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 5 * minwidth, 9 * minwidth, 5 * minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 7 * minwidth, 9 * minwidth, 7 * minwidth, mPaint);// 斜线
          //细的y轴
          canvas.drawLine(3 * minwidth, minwidth, 3 * minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(5 * minwidth, minwidth, 5 * minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(7 * minwidth, minwidth, 7 * minwidth, 9 * minwidth, mPaint);// 斜线
          mPaint.setStrokeWidth(8f);
          //粗的X轴(边框)
          canvas.drawLine(minwidth, minwidth, 9 * minwidth, minwidth, mPaint);// 斜线
          canvas.drawLine(minwidth, 9 * minwidth, 9 * minwidth, 9 * minwidth, mPaint);// 斜线
          //粗的y轴(边框)
          canvas.drawLine(minwidth, minwidth, minwidth, 9 * minwidth, mPaint);// 斜线
          canvas.drawLine(9 * minwidth, minwidth, 9 * minwidth, 9 * minwidth, mPaint);// 斜线
          //补瑕疵
          canvas.drawPoint(minwidth, minwidth, mPaint);
          canvas.drawPoint(9 * minwidth, minwidth, mPaint);
          canvas.drawPoint(minwidth, 9 * minwidth, mPaint);
          canvas.drawPoint(9 * minwidth, 9 * minwidth, mPaint);
        //  //画围棋
        //  canvas.drawCircle(3*minwidth, 3*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(3*minwidth, 7*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(5*minwidth, 5*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(7*minwidth, 3*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(7*minwidth, 7*minwidth, useWidth/16, mPaint);
        //  mPaint.setColor(rightcolor);
        //  canvas.drawCircle(3*minwidth, 5*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(5*minwidth, 3*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(5*minwidth, 7*minwidth, useWidth/16, mPaint);
        //  canvas.drawCircle(7*minwidth, 5*minwidth, useWidth/16, mPaint);
        
          canvas.save();
          canvas.translate(ball.getX(), ball.getY());
          ball.getShape().draw(canvas);
          canvas.restore();
        
          canvas.save();
          canvas.translate(ball1.getX(), ball1.getY());
          ball1.getShape().draw(canvas);
          canvas.restore();
         }
        
         private ShapeHolder createBall(float x, float y, int color) {
          OvalShape circle = new OvalShape();
          circle.resize(useWidth / 8f, useWidth / 8f);
          ShapeDrawable drawable = new ShapeDrawable(circle);
          ShapeHolder shapeHolder = new ShapeHolder(drawable);
          shapeHolder.setX(x - useWidth / 16f);
          shapeHolder.setY(y - useWidth / 16f);
          Paint paint = drawable.getPaint();
          paint.setColor(color);
          RadialGradient gradient = new RadialGradient(useWidth / 16f, useWidth / 16f,
            useWidth / 8f, color, Color.GRAY, Shader.TileMode.CLAMP);
          paint.setShader(gradient);
          shapeHolder.setPaint(paint);
          return shapeHolder;
         }
        
         private void createAnimation() {
          if (bounceAnim == null) {
           XYHolder lstartXY = new XYHolder(3 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           XYHolder processXY = new XYHolder(7 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           XYHolder lendXY = new XYHolder(7 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           bounceAnim = ObjectAnimator.ofObject(ballHolder, "xY",
             new XYEvaluator(), lstartXY, processXY, lendXY, lstartXY);
           bounceAnim.setDuration(animaltime);
           bounceAnim.setRepeatCount(ObjectAnimator.INFINITE);
           bounceAnim.setRepeatMode(ObjectAnimator.RESTART);
           bounceAnim.addUpdateListener(this);
          }
          if (bounceAnim1 == null) {
           XYHolder lstartXY = new XYHolder(7 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           XYHolder processXY = new XYHolder(3 * minwidth - useWidth / 16f, 7 * minwidth - useWidth / 16f);
           XYHolder lendXY = new XYHolder(3 * minwidth - useWidth / 16f, 3 * minwidth - useWidth / 16f);
           bounceAnim1 = ObjectAnimator.ofObject(ballHolder1, "xY",
             new XYEvaluator(), lstartXY, processXY, lendXY, lstartXY);
           bounceAnim1.setDuration(animaltime);
           bounceAnim1.setRepeatCount(ObjectAnimator.INFINITE);
           bounceAnim1.setRepeatMode(ObjectAnimator.RESTART);
           bounceAnim1.addUpdateListener(this);
          }
         }
        
         public void startAnimation() {
          createAnimation();
          AnimatorSet animatorSet = new AnimatorSet();
          animatorSet.play(bounceAnim).with(bounceAnim1);
          animatorSet.start();
         }
        
         @Override
         public void onAnimationUpdate(ValueAnimator animation) {
          invalidate();
         }
        }

        QiziXYHolder.java

        public class QiziXYHolder {
        
         private ShapeHolder mBall;
        
         public QiziXYHolder(ShapeHolder ball) {
          mBall = ball;
         }
        
         public void setXY(XYHolder xyHolder) {
          mBall.setX(xyHolder.getX());
          mBall.setY(xyHolder.getY());
         }
        
         public XYHolder getXY() {
          return new XYHolder(mBall.getX(), mBall.getY());
         }
        }

        ShapeHolder.java

        public class ShapeHolder {
         private float x = 0, y = 0;
         private ShapeDrawable shape;
         private int color;
         private RadialGradient gradient;
         private float alpha = 1f;
         private Paint paint;
        
         public void setPaint(Paint value) {
          paint = value;
         }
         public Paint getPaint() {
          return paint;
         }
        
         public void setX(float value) {
          x = value;
         }
         public float getX() {
          return x;
         }
         public void setY(float value) {
          y = value;
         }
         public float getY() {
          return y;
         }
         public void setShape(ShapeDrawable value) {
          shape = value;
         }
         public ShapeDrawable getShape() {
          return shape;
         }
         public int getColor() {
          return color;
         }
         public void setColor(int value) {
          shape.getPaint().setColor(value);
          color = value;
         }
         public void setGradient(RadialGradient value) {
          gradient = value;
         }
         public RadialGradient getGradient() {
          return gradient;
         }
        
         public void setAlpha(float alpha) {
          this.alpha = alpha;
          shape.setAlpha((int)((alpha * 255f) + .5f));
         }
        
         public float getWidth() {
          return shape.getShape().getWidth();
         }
         public void setWidth(float width) {
          Shape s = shape.getShape();
          s.resize(width, s.getHeight());
         }
        
         public float getHeight() {
          return shape.getShape().getHeight();
         }
         public void setHeight(float height) {
          Shape s = shape.getShape();
          s.resize(s.getWidth(), height);
         }
        
         public ShapeHolder(ShapeDrawable s) {
          shape = s;
         }
        }

        XYEvaluator.java

        public class XYEvaluator implements TypeEvaluator {
         public Object evaluate(float fraction, Object startValue, Object endValue) {
          XYHolder startXY = (XYHolder) startValue;
          XYHolder endXY = (XYHolder) endValue;
          return new XYHolder(startXY.getX() + fraction * (endXY.getX() - startXY.getX()),
            startXY.getY() + fraction * (endXY.getY() - startXY.getY()));
         }
        }

        XYHolder.java

        public class XYHolder {
         private float mX;
         private float mY;
        
         public XYHolder(float x, float y) {
          mX = x;
          mY = y;
         }
        
         public float getX() {
          return mX;
         }
        
         public void setX(float x) {
          mX = x;
         }
        
         public float getY() {
          return mY;
         }
        
         public void setY(float y) {
          mY = y;
         }
        }

        attrs.xml

        <resources>
         <declare-styleable name="WeiqiView">
        <!--  黑子颜色-->
          <attr name="leftscolor" format="reference|color"/>
        <!--  白子颜色-->
          <attr name="rightscolor" format="reference|color"/>
        <!--  棋盘颜色-->
          <attr name="qipancolor" format="reference|color"/>
        <!--  动画时间-->
          <attr name="animalstime" format="integer"/>
         </declare-styleable>
        </resources>

        布局调用

        <com.shenzhen.jimeng.lookui.UI.WeiqiView
         android:layout_centerInParent="true"
         android:id="@+id/weiqi"
         android:layout_width="400dp"
         android:layout_height="400dp"/>

        activity文件中开启动画

        weiqi = (WeiqiView) findViewById(R.id.weiqi);
          weiqi.setOnClickListener(new View.OnClickListener() {
           @Override
           public void onClick(View v) {
            weiqi.startAnimation();
           }
          });

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